
ȁAKN̘r悤fix


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fix^g@KN  Ȃfix

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air 8260~ Rs[
cns -2 180 181 2996 9951


52@state0Zbg폜@^g@@fix



^g̃XiCvA_bVŃLZłcfix



32@󒆃Wv

40 eZ̃qbgǂ 111111
41 xACJbg\
42 music-boxoĂ邩
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48 u[XgQ[W

50 [U~XeBJ
var(50) >= 1
var(50) >= 10
var(50) >= 100
var(50) >= 1000
̈
1       
10@@@Ji
100@@ 
1000@@
10000@ ^g
100000@

[ʕ@]
ⓕ
ꌅڂP̎ɂꍇ
var(50) % 10 = 1
ꌅڂO̎ɂꍇ
var(50) % 10 = 0


jڂP̎ɂꍇ
var(50) % 100 = [10,11]
var(50) % 100 >= 10
jڂO̎ɂꍇ
var(50) % 100 != [10,11]
var(50) % 100 < 10


OڂP̎ɂꍇ
var(50) % 1000 = [100,111]
var(50) % 1000 >= 100
OڂO̎ɂꍇ
var(50) % 1000 != [100,111]
var(50) % 1000 < 100


lڂP̎ɂꍇ
var(50) % 10000 = [1000,1111]
var(50) % 10000 >= 1000
lڂO̎ɂꍇ
var(50) % 10000 != [1000,1111]
var(50) % 10000 < 1000

^g
܌ڂP̎ɂꍇ
var(50) % 100000 = [10000,11111]
var(50) % 100000 >= 10000
܌ڂO̎ɂꍇ
var(50) % 100000 != [10000,11111]
var(50) % 100000 < 10000


ZڂP̎ɂꍇ
var(50) % 1000000 = [100000,111111]
var(50) % 1000000 >= 100000
ZڂO̎ɂꍇ
var(50) % 1000000 != [100000,111111]
var(50) % 1000000 < 100000







[state -2,rosa];
type = varadd
trigger1 = var(50) % 10 = 0
trigger1 = enemy,name = "Suigintou-D"
trigger1 = enemy,authorname = "Drowin3"
;trigger1 = enemy,stateno = 5150
trigger1 = enemy,Numhelper(2995) = 1
v = 50
value = 1
[state -2,rosa];
type = varadd
trigger1 = var(50) % 100 < 10
trigger1 = enemy,name = "Kanaria-D"
trigger1 = enemy,authorname = "Drowin3"
;trigger1 = enemy,stateno = 5150
trigger1 = enemy,Numhelper(2995) = 1
v = 50
value = 10
[state -2,rosa];
type = varadd
trigger1 = var(50) % 1000 < 100
trigger1 = enemy,name = "Suisei-D"
trigger1 = enemy,authorname = "Drowin3"
;trigger1 = enemy,stateno = 5150
trigger1 = enemy,Numhelper(2995) = 1
v = 50
value = 100
[state -2,rosa];
type = varadd
trigger1 = var(50) % 10000 < 1000
trigger1 = enemy,name = "Sousei-D"
trigger1 = enemy,authorname = "Drowin3"
;trigger1 = enemy,stateno = 5150
trigger1 = enemy,Numhelper(2995) = 1
v = 50
value = 1000
[state -2,rosa];^g
type = varadd
trigger1 = var(50) % 100000 < 10000
trigger1 = enemy,name = "Shinku-D"
trigger1 = enemy,authorname = "Drowin3"
;trigger1 = enemy,stateno = 5150
trigger1 = enemy,Numhelper(2995) = 1
v = 50
value = 10000
[state -2,rosa];
type = varadd
trigger1 = var(50) % 1000000 < 100000
trigger1 = enemy,name = "Hinaichigo-D"
trigger1 = enemy,authorname = "Drowin3"
;trigger1 = enemy,stateno = 5150
trigger1 = enemy,Numhelper(2995) = 1
v = 50
value = 100000







51@_
52@őR{L


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̂[ځ[ǂQL[[I[ocBǂ

WvUnUɂȂ悤Ahittime𑝂₹[fix
GAn@݂Ȃfix

kana エςŃJ[rB̂悤ɃJTł




mcmŉ摜ǉ
pbgۑ

Ji
air 8100`Rs[č폜
cns 2990 2950 -2 Rs[
cmd ύX@VR}hfuyuuǉ@u[XgLZRs[


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Eenɓ{̑oɗގiZ_݂邪A 
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܁AAXQ[ɉI 

W߂fix




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^g

   state add hit giv damage  ␳@⑫

5X 200   65  43   5  23,0    0.96
5Y 210   75  70   3  37,0    1.00  ̖ ␳؂ i
4Y 220   70  40   9  63,1    0.8   XebL
6Y 1700  40  25  20  40,1          GAn
5A 240   66  37  19  33,0
5B 250   80  45  20  59,0    0.92

2X 410   40  20  15  33,0
2Y 410   75  30  15  55,0    0.85  GAn
2A 430   31  14   5  23,0   
2B 440   52  44  10  38,0

JX 600   42  11   5  13,0
JY 610   40  29   5  61,0          oEhR{n
JA 630   41  23   5  10,0
JB 640   53  34  10  45,0

̈
OVX(1000jV@
OXiCv1500
O1710
Og@1610
O
O
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   state add hit giv damage  ␳@⑫

5X 200   65  43   5  23,0    
5Y 210   75  70   3  37,0    0.95      
4Y 220   60  52  20  58,1    0.95     Ƃł߂Βi
5A 230   66  37  19  33,0    0.95
5B 240   80  45  20  59,0    

2X 410   40  20  15  33,0
2Y 410   75  30  15  55,0    0.85  GAn
2A 430   25  14   5  23,0   
2B 440   52  44  10  38,0

JX 600   42  11   5  13,0
JY 610   63  29   5  61,0          @
JA 630   27  23   5  8,0
JB 640   53  34  10  45,0

̈
O䕂킾(1000j
OԂ킟
O~jJ[
OyMinA󒆁AEXj
ON
O
O
O







ⓕ
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ODĂ܂
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O
O
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111111







̈
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OJoE
OЈ
OLB
ORグ
Oςςς
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   state add hit giv damage  ␳@⑫

5X 200   65  43   5  20,0    0.96
5X 200   65  10   6   9,0          iqbg
5Y 210   20  40   3  37,0    0.9   łグ
5Y 210   20  40   3  19,0          łグ iqbg
5Y 210   20  40   3  26,0          łグ Ō̃qbg
5A 232   60  17  29  47,0
5B 240   60  17  29  47,0    0.88  A[}[

2X 410   40  20  15  33,0
2Y 410   75  30  15  55,0    0.8   GAn
2A 430   31  14   5  23,0   
2B 440   52  44  10  38,0

JX 600   42  11   5  13,0    0.85
JY 610   63  29   5  61,0    0.8
JA 630   41  23   5  10,0
JB 640   53  34  10  45,0

̈
O͂[1710-1715] i󒆂
O͂1716-7@i󒆂
O͂EX1718
Oɂ傤1500@iEX
O2800
OtB[h̒QVOO
O
O
111111








   state add hit giv damage  ␳@⑫

5X 200   65  43   5  23,0
5Y 210   75  70   3  57,0    0.85  ǂ܂Ő΂
3Y 220   70  40  12  30,1    0.95  iqbg/GAn 󒆃K[hs
5A 230   65  43   5  23,0    
5B 240   70  40  12  60,0

2X 400   60  40   5  23,0
2Y 410   65  40   5  53,0         hAXgbp[ݒu
(helper  --  40   5  35,1)
2A 13-14 --  --  --  --,-         ړZ
2B 440   60  52   8  31,0

JX 600   25  40   6  14,0    
JY 610   29  45  12  61,0    0.9  @
JA 630   29  25  12  34,0
JB 640   29   5   2  11,0

OŨc
Oǌ̃Jm
OfBX
OKN
OȂ
OՌ
Oj
O




KN

   state add hit giv damage  ␳@⑫

5X  --   65  --   -  --,-          ݒu
5Y 210   75  70   3  57,0    0.85  ǂ܂Ő΂
5A  --   65  --   -  --,-          ݒu
5B 240   70  40  12  22,0          Z@Juggle

2X  --   60  --   -  --,-          ݒu
2Y 410   65  40   5  60,0          󒆍U
2A  --   --  --   -  --,-          ݒu
2B 440   60  52   8  60,0          ꐅ

JX  --   25  --   -  --,-          ݒu
JY 610   29  45  12  55,0    0.9   0.9ŒB
J2Y620   29  45  12  61,0          oEhR{n@Tqbgȍ~͖
JA  --   29  --   -  --,-          ݒu
JB 640   29   5   2  60,0          oEhR{n@Tqbgȍ~͖


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O@ѐ
O@O
O@
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